VFX · WORLD-BUILDING · MALLORCA

Hugo*
Guarch Browne

Hugo Guarch Browne is a solo VFX studio building surreal, cinematic worlds — 360° environments, hyper-real impossibilities, and dreamlike sequences for brands and storytellers chasing a frame that doesn't exist yet.

See the Work

* STUDIO NOTE

A solo studio for surreal,
cinematic worlds
built one frame at a time.

I work between traditional VFX craft — Houdini, Nuke, Unreal — and AI-assisted pipelines, where the speed-to-quality ratio is genuinely better. The result is environments that feel like memories from a place that doesn't exist. Hyper-real impossibilities, rendered slowly, for stories worth telling.

made slowly,
made on purpose.

FEATURED WORK · 03

Built worlds.

01 / 03 · ENV_001

Castello dei Corvi

A medieval stronghold at dawn — bastions of dark stone against a pale sky.

Concept · Aragon Highlands

Houdini · Nuke · Unreal Engine

02 / 03 · MEM_003

Distretto Cinereo

An abandoned futuristic district — ash light over silent megastructures.

Neo-Sector · 2087

Unreal Engine · Nuke

03 / 03 · SIG_004

Casa del Silenzio

A derelict house holding its breath — dust, splintered wood, and quiet dread.

Forgotten Outskirts

ComfyUI · Runway · Nuke

CINEMATIC · F/01

The cinematic.

A short film stitched from the same world — practical light, AI-assisted compositing, and slow camera. The hero cut, then four supporting pieces from the same shoot.

ADDITIONAL FILMS · 04

Field Study

F/02

Night Passage

F/03

Cold Mirror

F/04

Quiet Signal

F/05

BREAKDOWN · BTS

Inside the
frame.

A layer-by-layer walk through the project — plate, geo, lighting, AI passes, and the comp tree that holds it all together. Made for anyone who wants to see how the seam disappears.

EXHIBITION · LONDON · 2026

Transition.

Transition — BA (Hons) Photography & BSc (Hons) Visual Effects Degree Show 2026, University of West London

DEGREE SHOW

BA (Hons) Photography & BSc (Hons) Visual Effects — University of West London.

  • VenueConingsby Gallery
  • Address30 Tottenham Street, London W1T 4RJ
  • OpenTue 16 — Fri 19 June · 11am–6pm
  • Private ViewTue 16 June · 5pm–7:30pm
  • Sponsored byWhyMedia.com
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SYNOPSIS · APPROACH

AI in the
VFX pipeline.

The conversation around AI in VFX tends to go one of two ways — either it's going to replace everything, or it's completely irrelevant to serious production work. Neither is true, and both miss the point.

I use AI tools as a specific part of the pipeline: concept exploration, texture generation, previz, and certain compositing tasks where the speed-to-quality ratio is genuinely better.

It doesn't replace Houdini. It doesn't replace craft. It's just a faster way to get to the frame you already had in your head.

01

CONCEPT

AI-driven exploration to lock the look fast — moodboards, comps, and visual language for the brief.

02

PREVIZ

Block out shots in Unreal with rough geo, lighting, and AI textures to test the frame early.

03

PRODUCTION

Houdini and Nuke take over for the hero work — sims, comp, matte painting at final quality.

04

DELIVERY

Final grade, format conform, and review packages tuned for the platform the work ships on.

CONTACT · LET'S TALK

GUARCH

Tell me what you're trying to make.
Anything with a hard problem in it.

Replies within a few days

Or reach out directly

Based in Mallorca · Working worldwide

HOUDINI·NUKE·UNREAL ENGINE·RUNWAY·STABLE DIFFUSION·COMFYUI·AFTER EFFECTS·SUBSTANCE·HOUDINI·NUKE·UNREAL ENGINE·RUNWAY·STABLE DIFFUSION·COMFYUI·AFTER EFFECTS·SUBSTANCE·